Play the trial · Main game guide
This separate experimental arena has three stationary robot targets, generated ridges and a basin. It has no campaign progression, rewards, accounts or saves. Closing or resetting loses only this trial's state.
Terrain drawing and collision use the same mesh. Hover, dash and projectiles use the existing gameplay code; small debris and targets follow the terrain height. The trial does not establish terrain-aware enemy navigation or campaign balance.
The ground shader and geometry are generated, but the demo still loads shared game resources for robots and effects. The displayed download size is real; this is not yet a reduced-size export. Physical-phone performance is unverified.

Shared asset credits · Lucide icons · Barlow · Rajdhani
Build identity and checksums: release manifest.