Integral Core: Terrain Trial

Play the trial · Main game guide

This separate experimental arena has three stationary robot targets, generated ridges and a basin. It has no campaign progression, rewards, accounts or saves. Closing or resetting loses only this trial's state.

Controls

What This Tests

Terrain drawing and collision use the same mesh. Hover, dash and projectiles use the existing gameplay code; small debris and targets follow the terrain height. The trial does not establish terrain-aware enemy navigation or campaign balance.

The ground shader and geometry are generated, but the demo still loads shared game resources for robots and effects. The displayed download size is real; this is not yet a reduced-size export. Physical-phone performance is unverified.

Generated terrain in the standalone drone trial

Credits

Shared asset credits · Lucide icons · Barlow · Rajdhani

Build identity and checksums: release manifest.